eBay Kleinanzeigen: Backgammon Tavla, Kleinanzeigen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus In der Türkei, wo das Spiel ebenfalls überaus beliebt ist, heißt es Tavla. Auch in Bulgarien wird es gerne gespielt und heißt dort Tabla (Табла). Backgammon/ Tavla Holz ca 48 x 48 cm Original türkisches Brettspiel handgearbeitet. Lieferung incl. 30 Spielsteine weiß und schwarz und 2 kleinen Würfeln. <
BackgammonDELUXE Holz Backgammon Tavla Spiel Set GLOBE im XXL Format 50x50 cm. EUR 44, Kostenloser Versand. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus In der Türkei, wo das Spiel ebenfalls überaus beliebt ist, heißt es Tavla. Auch in Bulgarien wird es gerne gespielt und heißt dort Tabla (Табла). Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Ein Buch zur Taktik zum kostenlosen Herunterladen: Yeni Tavla. Und alle.
Backgammon Tavla TavlaPlus.net Turkish Backgammon is available on GOOGLE PLAY STORE NOW !!! VideoLet's Brettspiel Backgammon / Tavla #1
Backgammon Tavla. - InhaltsverzeichnisWo Würfel im Spiel sind, gehört Glück dazu. Backgammon, which is known as "tavla", from Byzantine Greek τάβλη, is a very popular game in Turkey, and it is customary to call the dice rolls their Persian number names, with local spellings: yek (1), dü (2), se (3), cehar (4), penç (5), and şeş (6). Backgammon is the first game developed by mrs-o-kitchen.com's two new full time employees, Kjartan and Alexandra! Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games. mrs-o-kitchen.com is a web site about online games of backgammon which is a game widely played in Turkey. Play Backgammon Now, Play Free Backgammon, Play Backgammon Plus Backgammon is a table game move and collect your chips with the numbers on dices. Backgammon game is based on luck and strategy. Tavla Tavla is the Turkish name for backgammon. The rules are similar but not exactly the same as Western backgammon. A list of the differences appears at the bottom of this page. Backgammon offers the best backgammon game online. Play with an artificially intellegent opponent or play with a friend with Pass & Play! Backgammon has games in five difficulites, ranging from easy to expert! You'll be sure to find a difficulty you feel comfortable playing, whether you are a beginner or seasoned backgammon player.
If the losing player has borne off at least one checker, he loses only one point. If the losing player has not borne off any checkers, he loses two points.
There is no doubling in this game. There is no "hit-and-run" in the player's home board. You may not unnecessarily waste pips during bearoff.
The winner scores one point for a normal win and two points for a gammon. There is no backgammon. There is no doubling cube. References Michael Baumgartner: Posted to rec.
Alan Cairns: Posted to rec. On any roll, a player must move according to the numbers on both dice if it is at all possible to do so.
If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends.
If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers.
It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made.
A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
If you land on a Point with one opponent checker, you knock the opponent's checker off the board and send it back to the beginning. The opponent must now roll and move into an empty spot in your home territory to get that checker back into gameplay.
They may not move any other checkers until that knocked off checker is returned. Beware though! Leaving your checkers open with only one on a point leaves them open to be knocked off by your opponent as well!
Once you move all your checkers into the upper right quadrant in the single player backgammon game , you may start bearing off.
This means you can place your checkers into the slot on the right, removing them from the board. Whoever manages to do this first wins!
One to three points can be awarded during the backgammon game dependant on where the loser's checkers are on the board when the winner wins.
If the losing player has not borne off any of their checkers by the time the winner has won, the winner will achieve 2 points, and is known as losing a gammon.
If the losing player has not borne off any of their checkers and has checkers in the opponent's home board lower right quadrant or are still knocked off, the winner scores three points, which is known as losing a backgammon.
The doubling cube is a fun option for players who are seasoned backgammon aficionados. Or send the link below to them, if they click it they'll join automatically:.
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Backgammon is one of the oldest known boardgames. Complete Google sign-in to access the Play Store, or do it later. Look for Backgammon — Lord of the Board: online tavla oyna!
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Click the Backgammon — Lord of the Board: online tavla oyna! Talking about outsmarting your opponents, you should arm yourself with the right tools to pursuit the status of Lord of the Board.
After you do so, it will only take one key to repeat the same play, which can be considerably useful from time to time.
Beside that, backgammon will already demand a high amount of your concentration, so you better leave no chance for bad luck and forget about that clumsy smartphone of yours, with that tiny screen.
Play it big and have a real sense of action, using the screen of your PC and the mouse and the keyboard to help you out.